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Domain > agrrunrun.url.tw
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More information on this domain is in
AlienVault OTX
Is this malicious?
Yes
No
DNS Resolutions
Date
IP Address
2026-02-20
211.72.207.204
(
ClassC
)
Port 80
HTTP/1.1 200 OKDate: Fri, 20 Feb 2026 20:38:21 GMTServer: ApacheLast-Modified: Fri, 14 Nov 2025 03:25:15 GMTETag: 2729fd3-1186-643858bc75b5eAccept-Ranges: bytesContent-Length: 4486Connection: closeContent-Type: text/html !DOCTYPE html>html langzh-hant>head> meta charsetutf-8> meta nameviewport contentwidthdevice-width, heightdevice-height, initial-scale1.0, maximum-scale1.0, user-scalableno, shrink-to-fityes> meta http-equivContent-Type contenttext/html; charsetutf-8> title>RunRunWaterElf/title> link relshortcut icon hrefTemplateData/favicon.ico> link relstylesheet hrefTemplateData/style.css> link relmanifest hrefmanifest.webmanifest.json> script srcTemplateData/TouchScript.js>/script>/head>body> div idunity-container> canvas idunity-canvas width960 height600 tabindex-1>/canvas> div idunity-loading-bar> div idunity-logo>/div> div idunity-progress-bar-empty> div idunity-progress-bar-full>/div> /div> /div> div idunity-warning> /div> /div> script> window.addEventListener(load, function () { if (serviceWorker in navigator) { navigator.serviceWorker.register(ServiceWorker.js); } }); var container document.querySelector(#unity-container); var canvas document.querySelector(#unity-canvas); var loadingBar document.querySelector(#unity-loading-bar); var progressBarFull document.querySelector(#unity-progress-bar-full); var warningBanner document.querySelector(#unity-warning); // Shows a temporary message banner/ribbon for a few seconds, or // a permanent error message on top of the canvas if typeerror. // If typewarning, a yellow highlight color is used. // Modify or remove this function to customize the visually presented // way that non-critical warnings and error messages are presented to the // user. function unityShowBanner(msg, type) { function updateBannerVisibility() { warningBanner.style.display warningBanner.children.length ? block : none; } var div document.createElement(div); div.innerHTML msg; warningBanner.appendChild(div); if (type error) div.style background: red; padding: 10px;; else { if (type warning) div.style background: yellow; padding: 10px;; setTimeout(function () { warningBanner.removeChild(div); updateBannerVisibility(); }, 5000); } updateBannerVisibility(); } var buildUrl Build; var loaderUrl buildUrl + /WebGL_v1.0.1.loader.js; var config { dataUrl: buildUrl + /WebGL_v1.0.1.data.unityweb, frameworkUrl: buildUrl + /WebGL_v1.0.1.framework.js.unityweb, codeUrl: buildUrl + /WebGL_v1.0.1.wasm.unityweb, streamingAssetsUrl: StreamingAssets, companyName: Zoustec ltd., productName: RunRunWaterElf, productVersion: 1.0.1web, showBanner: unityShowBanner, }; // By default Unity keeps WebGL canvas render target size matched with // the DOM size of the canvas element (scaled by window.devicePixelRatio) // Set this to false if you want to decouple this synchronization from // happening inside the engine, and you would instead like to size up // the canvas DOM size and WebGL render target sizes yourself. // config.matchWebGLToCanvasSize false; if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) { //Mobile device style: fill the whole browser client area with the game canvas: var meta document.createElement(meta); meta.name viewport; meta.content widthdevice-width, heightdevice-height, initial-scale1.0, user-scalableno, shrink-to-fityes; document.getElementsByTagName(head)0.appendChild(meta); } canvas.style.background url( + buildUrl + /WebGL_v1.0.1.jpg.unityweb) center / cover; loadingBar.style.display block;loadingBar.style.display block; var script document.createElement(script); var gameInstance null; script.src loaderUrl; script.onload () > { createUnityInstance(canvas, config, (progress) > { progressBarFull.style.width 100 * progress + %; }).then((unityInstance) > { gameInstance unityInstance; loadingBar.style.display none; }).catch((message) > { alert(message); }); }; document.body.appendChild(script); /script>/body>/html>
Port 443
HTTP/1.1 200 OKDate: Fri, 20 Feb 2026 20:38:21 GMTServer: ApacheLast-Modified: Fri, 14 Nov 2025 03:25:15 GMTETag: 2729fd3-1186-643858bc75b5eAccept-Ranges: bytesContent-Length: 4486Connection: closeContent-Type: text/html !DOCTYPE html>html langzh-hant>head> meta charsetutf-8> meta nameviewport contentwidthdevice-width, heightdevice-height, initial-scale1.0, maximum-scale1.0, user-scalableno, shrink-to-fityes> meta http-equivContent-Type contenttext/html; charsetutf-8> title>RunRunWaterElf/title> link relshortcut icon hrefTemplateData/favicon.ico> link relstylesheet hrefTemplateData/style.css> link relmanifest hrefmanifest.webmanifest.json> script srcTemplateData/TouchScript.js>/script>/head>body> div idunity-container> canvas idunity-canvas width960 height600 tabindex-1>/canvas> div idunity-loading-bar> div idunity-logo>/div> div idunity-progress-bar-empty> div idunity-progress-bar-full>/div> /div> /div> div idunity-warning> /div> /div> script> window.addEventListener(load, function () { if (serviceWorker in navigator) { navigator.serviceWorker.register(ServiceWorker.js); } }); var container document.querySelector(#unity-container); var canvas document.querySelector(#unity-canvas); var loadingBar document.querySelector(#unity-loading-bar); var progressBarFull document.querySelector(#unity-progress-bar-full); var warningBanner document.querySelector(#unity-warning); // Shows a temporary message banner/ribbon for a few seconds, or // a permanent error message on top of the canvas if typeerror. // If typewarning, a yellow highlight color is used. // Modify or remove this function to customize the visually presented // way that non-critical warnings and error messages are presented to the // user. function unityShowBanner(msg, type) { function updateBannerVisibility() { warningBanner.style.display warningBanner.children.length ? block : none; } var div document.createElement(div); div.innerHTML msg; warningBanner.appendChild(div); if (type error) div.style background: red; padding: 10px;; else { if (type warning) div.style background: yellow; padding: 10px;; setTimeout(function () { warningBanner.removeChild(div); updateBannerVisibility(); }, 5000); } updateBannerVisibility(); } var buildUrl Build; var loaderUrl buildUrl + /WebGL_v1.0.1.loader.js; var config { dataUrl: buildUrl + /WebGL_v1.0.1.data.unityweb, frameworkUrl: buildUrl + /WebGL_v1.0.1.framework.js.unityweb, codeUrl: buildUrl + /WebGL_v1.0.1.wasm.unityweb, streamingAssetsUrl: StreamingAssets, companyName: Zoustec ltd., productName: RunRunWaterElf, productVersion: 1.0.1web, showBanner: unityShowBanner, }; // By default Unity keeps WebGL canvas render target size matched with // the DOM size of the canvas element (scaled by window.devicePixelRatio) // Set this to false if you want to decouple this synchronization from // happening inside the engine, and you would instead like to size up // the canvas DOM size and WebGL render target sizes yourself. // config.matchWebGLToCanvasSize false; if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) { //Mobile device style: fill the whole browser client area with the game canvas: var meta document.createElement(meta); meta.name viewport; meta.content widthdevice-width, heightdevice-height, initial-scale1.0, user-scalableno, shrink-to-fityes; document.getElementsByTagName(head)0.appendChild(meta); } canvas.style.background url( + buildUrl + /WebGL_v1.0.1.jpg.unityweb) center / cover; loadingBar.style.display block;loadingBar.style.display block; var script document.createElement(script); var gameInstance null; script.src loaderUrl; script.onload () > { createUnityInstance(canvas, config, (progress) > { progressBarFull.style.width 100 * progress + %; }).then((unityInstance) > { gameInstance unityInstance; loadingBar.style.display none; }).catch((message) > { alert(message); }); }; document.body.appendChild(script); /script>/body>/html>
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