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Domain > barkingmousestudio.com
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2026-01-10
172.67.185.16
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HTTP/1.1 200 OKDate: Sat, 10 Jan 2026 18:17:07 GMTContent-Type: text/html; charsetutf-8Transfer-Encoding: chunkedConnection: keep-aliveServer: cloudflareLast-Modified: Tue, 03 Feb 2015 21:30:07 GMTVary: Accept-EncodingAccess-Control-Allow-Origin: *Nel: {report_to:cf-nel,success_fraction:0.0,max_age:604800}expires: Sat, 10 Jan 2026 18:27:07 GMTCache-Control: max-age600Report-To: {group:cf-nel,max_age:604800,endpoints:{url:https://a.nel.cloudflare.com/report/v4?sUqCmU3fZJIyF5IFLIiVsDGv4si%2Bp%2FYOnGyKDSThII3uClKH275%2FzNiF%2FIR0s%2BFuAnb%2Fl%2FWD%2Fo5E01%2FbasfogUGfrUuWHFIxPkqN12qiFD%2B1LJcIqAPE%3D}}x-proxy-cache: MISSX-GitHub-Request-Id: 31E2:35F2FD:1FA3D40:21DE742:696297A3cf-cache-status: DYNAMICCF-RAY: 9bbe2b5caab08b10-PDXalt-svc: h3:443; ma86400 !DOCTYPE HTML>html langen-US> head> meta charsetUTF-8> meta nameviewport contentinitial-scale1> title>Barking Mouse Studio/title> meta namedescription contentAdventures and exploits from the world of indie game developement.> !-- Open Graph --> meta propertyog:description contentWere Barking Mouse Studio. Were making Lost Toys. /> meta propertyog:locale contenten_US /> meta propertyog:site_name contentBarking Mouse Studio /> meta propertyog:title contentMakers of Lost Toys /> meta propertyog:url content//barkingmousestudio.com /> meta propertyog:video content//vimeo.com/moogaloop.swf?clip_id66695448&servervimeo.com&fullscreen1 /> meta propertyog:image content//barkingmousestudio.com/heros/assets/2013_11_01_13_01_17.png /> meta propertyog:video:width content640 /> meta propertyog:video:height content360 /> meta propertyog:video:type contentapplication/x-shockwave-flash /> !-- Smart banner --> meta nameapple-itunes-app contentapp-id675719361> link relstylesheet href//brick.a.ssl.fastly.net/aleo:400,700/firasans:400,700/firamono:400> link href/assets/css/main.css relstylesheet typetext/css> link href/assets/favicon.ico relicon typeimage/x-icon> !--if IE> style> body { font-family: Helvetica Neue, Helvetica, Arial, sans-serif; } /style> !endif--> !--if lt IE 9> script src//html5shim.googlecode.com/svn/trunk/html5.js>/script> !endif--> script typetext/javascript> window.analyticswindow.analytics||,window.analytics.methodsidentify,group,track,page,pageview,alias,ready,on,once,off,trackLink,trackForm,trackClick,trackSubmit,window.analytics.factoryfunction(t){return function(){var aArray.prototype.slice.call(arguments);return a.unshift(t),window.analytics.push(a),window.analytics}};for(var i0;iwindow.analytics.methods.length;i++){var keywindow.analytics.methodsi;window.analyticskeywindow.analytics.factory(key)}window.analytics.loadfunction(t){if(!document.getElementById(analytics-js)){var adocument.createElement(script);a.typetext/javascript,a.idanalytics-js,a.async!0,a.src(https:document.location.protocol?https://:http://)+cdn.segment.io/analytics.js/v1/+t+/analytics.min.js;var ndocument.getElementsByTagName(script)0;n.parentNode.insertBefore(a,n)}},window.analytics.SNIPPET_VERSION2.0.9, window.analytics.load(250gkc2lok); window.analytics.page(Home); /script> /head> body idhome> header idheader> h1>a href/ relbookmark>Barking Mouse Studio/a>/h1> nav> a href/pages/press>Press »/a> a href/pages/writing>Writing »/a> a href/pages/consulting>Consulting »/a> /nav> /header> main> section idhero> div idp-0> figure stylebackground-image: url(/assets/heros/2014_07_12_09_16.png); data-width data-height data-altAmazing Puzzle Games> /figure> article> div> h2>a href/posts/amazing-puzzle-games>Amazing Puzzle Games »/a>/h2> p>Lost Toys is on sale this week as part of the Amazing Puzzle Games collection on the App Store along with our friends Nyamyam and their beautiful game Tengami./p> /div> /article> /div> /section> div classwaypoint>/div> section idprojects classcollection> h2>Current Projects/h2> div classitem> figure> a classtitle href/projects/sweat-swearing-tears> div stylebackground-image: url(/assets/thumbnails/jimwithtoy.jpg); data-width data-height data-altSweat, Swearing & Tears/> /div> figcaption>Sweat, Swearing & Tears »/figcaption> /a> /figure> /div> div classitem> figure> a classtitle href/projects/haste-unity3d-plugin> div stylebackground-image: url(/assets/thumbnails/haste_logo.png); data-width data-height data-altHaste Unity3D Plugin/> /div> figcaption>Haste Unity3D Plugin »/figcaption> /a> /figure> /div> div classitem> figure> a classtitle href/projects/lost-toys> div stylebackground-image: url(/assets/thumbnails/firetruck.png); data-width data-height data-altLost Toys/> /div> figcaption>Lost Toys »/figcaption> /a> /figure> /div> /section> section idtimeline> h2>Timeline/h2> div idtimeline-left>/div> div idtimeline-right>/div> div idt-1 classtimeline-post> figure> a classtitle href/posts/live-on-google-play> img src/assets/images/line.png data-src/assets/thumbnails/2014_07_10_16_56.png altLive on Google Play/> figcaption>Live on Google Play »/figcaption> /a> /figure> time>2 months ago/time> article> p>We're testing the waters with Google Play this week. We're live right now for tablets and in the process of beta testing a bunch of Android phones. So far it's going pretty well and we've got an average rating of 4.78 / 5 which is really great. THANKS ANDROID FOLKS!/p> /article> div classmarker>/div> div classline>/div> /div> div idt-2 classtimeline-post> figure> a classtitle href/posts/lights-camera-action> img src/assets/images/line.png data-src/assets/thumbnails/2014_05_20_10_29_31.jpg altLights, Camera, Action/> figcaption>Lights, Camera, Action »/figcaption> /a> /figure> time>4 months ago/time> article> p>We had a busy weekend talking about Barking Mouse studio with Autodesk./p> /article> div classmarker>/div> div classline>/div> /div> div idt-3 classtimeline-post> figure> a classtitle href/posts/jsfmt> img src/assets/images/line.png data-src/assets/thumbnails/2014_05_13_10_25_07.png altjsfmt/> figcaption>jsfmt »/figcaption> /a> /figure> time>4 months ago/time> article> p>It's not game related, but Jim's open source rdio hack day project is blowing up. It even got retweeted by Brendan Eich, creator of javascript. My favorite quote so far is by Charlie Robbins "jsfmt changes everything"./p> /article> div classmarker>/div> div classline>/div> /div> div idt-4 classtimeline-post> figure> a classtitle href/posts/android-version> img src/assets/images/line.png data-src/assets/thumbnails/2014_04_11_12_35_33.jpg altAndroid Version/> figcaption>Android Version »/figcaption> /a> /figure> time>5 months ago/time> article> p>Working on an Android version this week. I've got a beta build up and running. I'm not quite ready for testers, but I'll send out the word once I am. Now on to do my taxes.../p> /article> div classmarker>/div> div classline>/div> /div> div idt-5 classtimeline-post> figure> a classtitle href/posts/new-prototype> img src/assets/images/line.png data-src/assets/thumbnails/2014_04_01_20_24_06.jpg altNew Prototype/> figcaption>New Prototype »/figcaption> /a> /figure> time>6 months ago/time> article> p>Jim and Mouse prototyping a new game./p> /article> div classmarker>/div> div classline>/div> /div> div idt-6 classtimeline-post> figure> a classtitle href/posts/sucker-punch> img src/assets/images/line.png data-src/assets/thumbnails/2014_03_31_12_53_56.png altSucker Punch/> figcaption>Sucker Punch »/figcaption> /a> /figure> time>6 months ago/time> article> p>Sometimes reviews just sucker punch you in the gut and leave you walking on air the rest of the day. I normally avoid reading reviews, but I'm glad Jim made me read this one. I don't remember talking to them at SXSW but I'm so happy we did. It's a mucky rainy day in SF and we've had walking colds for a couple weeks, but I feel fantastic right now./p> /article> div classmarker>/div> div classline>/div> /div> div idt-7 classtimeline-post> figure> a classtitle href/posts/sxsw-prep> img src/assets/images/line.png data-src/assets/thumbnails/2014_03_05_11_28_05.png altSXSW prep./> figcaption>SXSW prep. »/figcaption> /a> /figure> time>6 months ago/time> article> p>Cords, cables, and laptops! Oh, my! All this SXSW prep is taking over my living room./p> /article> div classmarker>/div> div classline>/div> /div> div idt-8 classtimeline-post> figure> a classtitle href/posts/we-re-featured> img src/assets/images/line.png data-src/assets/thumbnails/2014_01_09_13_47_11.jpg altWe're Featured!/> figcaption>We're Featured! »/figcaption> /a> /figure> time>8 months ago/time> article> p>We're FEATURED in the App Store! They gave us both a Best New Games slot on the main page and And! AND!!! a mini banner on the games page!/p> /article> div classmarker>/div> div classline>/div> /div> div idt-9 classtimeline-post> figure> a classtitle href/posts/live-in-new-zealand> img src/assets/images/line.png data-src/assets/thumbnails/2014_01_08_08_28_12.jpg altLive in New Zealand/> figcaption>Live in New Zealand »/figcaption> /a> /figure> time>8 months ago/time> article> p>We're live in New Zealand! My stomach hurts./p> /article> div classmarker>/div> div classline>/div> /div> div idt-10 classtimeline-post> figure> a classtitle href/posts/thanks-apple> img src/assets/images/line.png data-src/assets/thumbnails/2013_12_29_16_40_09.png altThanks Apple!/> figcaption>Thanks Apple! »/figcaption> /a> /figure> time>9 months ago/time> article> p>We passed! I'm so glad the wait is over. It was like waiting for my SAT scores all over again./p> /article> div classmarker>/div> div classline>/div> /div> div idt-11 classtimeline-post> figure> a classtitle href/posts/omg-nails> img src/assets/images/line.png data-src/assets/thumbnails/2013_12_28_17_00_26.png altOmg, nails!/> figcaption>Omg, nails! »/figcaption> /a> /figure> time>9 months ago/time> article> p>Still waiting for review.... The tension is getting to me. I have no fingernails left because I've bitten them all off./p> /article> div classmarker>/div> div classline>/div> /div> div idt-12 classtimeline-post> figure> a classtitle href/posts/celebrations> img src/assets/images/line.png data-src/assets/thumbnails/2013_12_18_10_43_08.jpg altCelebrations/> figcaption>Celebrations »/figcaption> /a> /figure> time>9 months ago/time> article> p>Celebratory bottle of cheep red and a christmas cookie! Plus game. As a Christmas present, I spared you the duckface version./p> /article> div classmarker>/div> div classline>/div> /div> div idt-13 classtimeline-post> figure> a classtitle href/posts/in-review> img src/assets/images/line.png data-src/assets/thumbnails/2013_12_17_20_47_37.png altIn Review!/> figcaption>In Review! »/figcaption> /a> /figure> time>9 months ago/time> article> p>Uploaded and waiting for review!/p> /article> div classmarker>/div> div classline>/div> /div> div idt-14 classtimeline-post> figure> a classtitle href/posts/screenies> img src/assets/images/line.png data-src/assets/thumbnails/2013_12_16_15_36_58.png altScreenies/> figcaption>Screenies »/figcaption> /a> /figure> time>9 months ago/time> article> p>Here are the final screen shots (I hope) that are getting uploaded to Apple. English version./p> /article> div classmarker>/div> div classline>/div> /div> div idt-15 classtimeline-post> figure> a classtitle href/posts/pixel-art> img src/assets/images/line.png data-src/assets/thumbnails/2013_12_14_16_24_07.jpg altPixel Art/> figcaption>Pixel Art »/figcaption> /a> /figure> time>9 months ago/time> article> p>Took a break from my normal stuff to go to a pixel art workshop today. I don't think I'll make a pixel art game, but the technique was interesting. Here's the coffee cup I made./p> /article> div classmarker>/div> div classline>/div> /div> div idt-16 classtimeline-post> figure> a classtitle href/posts/final-steps> img src/assets/images/line.png data-src/assets/thumbnails/2013_12_11_13_42_20.png altFinal Steps/> figcaption>Final Steps »/figcaption> /a> /figure> time>9 months ago/time> article> p>I've got all of our achievements setup in game center. You win a Skin Horse Award for completing chapter 5 without hints./p> /article> div classmarker>/div> div classline>/div> /div> div idt-17 classtimeline-post> figure> a classtitle href/posts/qa-party-time> img src/assets/images/line.png data-src/assets/thumbnails/2013_12_05_18_10_04.jpg altQA Party Time/> figcaption>QA Party Time »/figcaption> /a> /figure> time>9 months ago/time> article> p>We're in QA! Jim and I sent off the build at 4am SF time. No matter what, it always comes down to the wire./p> /article> div classmarker>/div> div classline>/div> /div> div idt-18 classtimeline-post> figure> a classtitle href/posts/now-with-translations> img src/assets/images/line.png data-src/assets/thumbnails/2013_11_24_10_36_43.png altNow with Translations/> figcaption>Now with Translations »/figcaption> /a> /figure> time>10 months ago/time> article> p>We got the our text back from the translation service today! We realized while in Japan that if we reached out, we'd have fans there./p> /article> div classmarker>/div> div classline>/div> /div> div idt-19 classtimeline-post> figure> a classtitle href/posts/home-stretch> img src/assets/images/line.png data-src/assets/thumbnails/2013_11_21_08_34_38.png altHome Stretch/> figcaption>Home Stretch »/figcaption> /a> /figure> time>10 months ago/time> article> p>We're down to the home stretch. This is what Jim and I have to get done before we send off the game for QA testing in the beginning of December. I fixed the last major bug on my list yesterday, so it's all polish left./p> /article> div classmarker>/div> div classline>/div> /div> div idt-20 classtimeline-post> figure> a classtitle href/posts/new-poster> img src/assets/images/line.png data-src/assets/thumbnails/2013_11_07_12_46_00.png altNew Poster/> figcaption>New Poster »/figcaption> /a> /figure> time>10 months ago/time> article> p>I've been working on a new poster this morning and took new screen shots for it. There's one from each of the first four chapters./p> /article> div classmarker>/div> div classline>/div> /div> div idt-21 classtimeline-post> figure> a classtitle href/posts/ooh-pretty> img src/assets/images/line.png data-src/assets/thumbnails/2013_11_01_13_01_17.png altOOh! Pretty!/> figcaption>OOh! Pretty! »/figcaption> /a> /figure> time>11 months ago/time> article> p>I've been fine tuning the lighting and UX all week while Jim has been focusing on the depth of field shader. I feel like we've jumped up another couple steps in how the game feels and looks. Here's what the scottie dog on level two looks like now./p> /article> div classmarker>/div> div classline>/div> /div> div idt-22 classtimeline-post> figure> a classtitle href/posts/crunch-is-the-worst> img src/assets/images/line.png data-src/assets/thumbnails/2013_10_28_11_01_00.png altCrunch is the Worst/> figcaption>Crunch is the Worst »/figcaption> /a> /figure> time>11 months ago/time> article> p>tl;dr There are some lessons that I have to keep learning over and over again./p> /article> div classmarker>/div> div classline>/div> /div> div idt-23 classtimeline-post> figure> a classtitle href/posts/iga-or-bust> img src/assets/images/line.png data-src/assets/thumbnails/2013_10_20_09_52_43.png altIGA or Bust/> figcaption>IGA or Bust »/figcaption> /a> /figure> time>11 months ago/time> article> p>Jim and I got in our IGA application at 10:40 last night. A comfortable 80 minutes before the deadline. Here's one of the latest screenshots. It's of the raygun in chapter 3./p> /article> div classmarker>/div> div classline>/div> /div> div idt-24 classtimeline-post> figure> a classtitle href/posts/performance-scare> img src/assets/images/line.png data-src/assets/thumbnails/2013_10_08_20_37_28.png altPerformance Scare/> figcaption>Performance Scare »/figcaption> /a> /figure> time>11 months ago/time> article> p>Saturday was a bit of a scare. We did performance testing on retina iPads Friday night and the we were getting rates of 24fps and maxing out the GPU. We finally got them resolved around 10 pm after starting at 7:30 am. Now the game runs at a super solid 30 fps on retina and has double percentages of unused GPU./p> /article> div classmarker>/div> div classline>/div> /div> div idt-25 classtimeline-post> figure> a classtitle href/posts/more-chapters-3-laura> img src/assets/images/line.png data-src/assets/thumbnails/2013_10_04_13_16_13.png altMore Chapters <3 Laura/> figcaption>More Chapters <3 Laura »/figcaption> /a> /figure> time>a year ago/time> article> p>I'm sooo excited. After months of just having chapters one and two in the game, we put in chapters three and four in today! Thank you everyone that contributed! Especially the wonderful Laura Jolly./p> /article> div classmarker>/div> div classline>/div> /div> div idt-26 classtimeline-post> figure> a classtitle href/posts/tokyo-rock-star> img src/assets/images/line.png data-src/assets/thumbnails/2013_09_24_14_39_47.jpg altTokyo Rock Star/> figcaption>Tokyo Rock Star »/figcaption> /a> /figure> time>a year ago/time> article> p>Jim and I were in Tokyo last week for the Tokyo Game Show Sense of Wonder Night./p> /article> div classmarker>/div> div classline>/div> /div> div idt-27 classtimeline-post> figure> a classtitle href/posts/website-update> img src/assets/images/line.png data-src/assets/thumbnails/2013_09_15_18_50_08.png altWebsite Update/> figcaption>Website Update »/figcaption> /a> /figure> time>a year ago/time> article> p>Jim spent the weekend updating our website. I spent the weekend staring at our updated website because it looks so great./p> /article> div classmarker>/div> div classline>/div> /div> div idt-28 classtimeline-post> figure> a classtitle href/posts/put-down-the-photoshop> img src/assets/images/line.png data-src/assets/thumbnails/2013_09_12_16_21_45.png altPut Down the Photoshop/> figcaption>Put Down the Photoshop »/figcaption> /a> /figure> time>a year ago/time> article> p>Got a little too happy in photoshop today and made this. It's a color pallet test for chapter 4 and a preview of the bird level./p> /article> div classmarker>/div> div classline>/div> /div> div idt-29 classtimeline-post> figure> a classtitle href/posts/argh-pax-emotions> img src/assets/images/line.png data-src/assets/thumbnails/2013_09_04_15_39_05.jpg altArgh! Pax! Emotions!/> figcaption>Argh! Pax! Emotions! »/figcaption> /a> /figure> time>a year ago/time> article> p>tl;dr; Making a game is a huge roller coaster of emotions./p> /article> div classmarker>/div> div classline>/div> /div> div idt-30 classtimeline-post> figure> a classtitle href/posts/on-the-road-to-pax> img src/assets/images/line.png data-src/assets/thumbnails/2013_08_29_17_30_16.jpg altOn the Road to Pax/> figcaption>On the Road to Pax »/figcaption> /a> /figure> time>a year ago/time> article> p>Jim on the plane to PAX./p> /article> div classmarker>/div> div classline>/div> /div> div idt-31 classtimeline-post> figure> a classtitle href/posts/toy-soliders> img src/assets/images/line.png data-src/assets/thumbnails/2013_08_27_13_38_57.jpg altToy Soliders/> figcaption>Toy Soliders »/figcaption> /a> /figure> time>a year ago/time> article> p>Spent this morning looking for inspiration for the toy soldier level./p> /article> div classmarker>/div> div classline>/div> /div> div idt-32 classtimeline-post> figure> a classtitle href/posts/laura-s-super-cool-lion> img src/assets/images/line.png data-src/assets/thumbnails/2013_08_22_20_23_08.png altLaura's Super Cool Lion/> figcaption>Laura's Super Cool Lion »/figcaption> /a> /figure> time>a year ago/time> article> p>Sneak preview of our new lion level. Courtesy of the fantastic Laura Jolly./p> /article> div classmarker>/div> div classline>/div> /div> div idt-33 classtimeline-post> figure> a classtitle href/posts/most-promising-game> img src/assets/images/line.png data-src/assets/thumbnails/2013_08_02_10_25_22.jpg altMost Promising Game!/> figcaption>Most Promising Game! »/figcaption> /a> /figure> time>a year ago/time> article> p>Lost Toys won "Most Promising Game" in the Indie Prize Showcase, a hrefhttp://www.indieprize.org/games/index.html>http://www.indieprize.org/games/index.html/a>, at Casual Connect./p> /article> div classmarker>/div> div classline>/div> /div> div idt-34 classtimeline-post> figure> a classtitle href/posts/t-shirts> img src/assets/images/line.png data-src/assets/thumbnails/2013_07_25_08_29_55.jpg altT-Shirts/> figcaption>T-Shirts »/figcaption> /a> /figure> time>a year ago/time> article> p>Getting some Lost Toys shirts made. Here's the design./p> /article> div classmarker>/div> div classline>/div> /div> div idt-35 classtimeline-post> figure> a classtitle href/posts/poster-fun> img src/assets/images/line.png data-src/assets/thumbnails/2013_07_24_10_38_27.png altPoster Fun/> figcaption>Poster Fun »/figcaption> /a> /figure> time>a year ago/time> article> p>This is the poster I made. It took about 1/20th the time that the business cards took, and I'm way happier with it./p> /article> div classmarker>/div> div classline>/div> /div> div idt-36 classtimeline-post> figure> a classtitle href/posts/business-cards> img src/assets/images/line.png data-src/assets/thumbnails/2013_07_24_10_36_25.jpg altBusiness Cards/> figcaption>Business Cards »/figcaption> /a> /figure> time>a year ago/time> article> p>Finally ordered some business cards this week. I spent most of Saturday obsessing over the design and then finally giving up and calling this good enough./p> /article> div classmarker>/div> div classline>/div> /div> div idt-37 classtimeline-post> figure> a classtitle href/posts/iphone-support> img src/assets/images/line.png data-src/assets/thumbnails/2013_07_17_10_14_24.png altiPhone Support/> figcaption>iPhone Support »/figcaption> /a> /figure> time>a year ago/time> article> p>Now with iPhone support. :)/p> /article> div classmarker>/div> div classline>/div> /div> div idt-38 classtimeline-post> figure> a classtitle href/posts/grumble-trig-grumble> img src/assets/images/line.png data-src/assets/thumbnails/2013_07_11_09_44_09.png altGrumble, Trig, Grumble/> figcaption>Grumble, Trig, Grumble »/figcaption> /a> /figure> time>a year ago/time> article> p>I really really should have paid more attention in trig.../p> /article> div classmarker>/div> div classline>/div> /div> div idt-39 classtimeline-post> figure> a classtitle href/posts/bad-bugs-go-away> img src/assets/images/line.png data-src/assets/thumbnails/2013_06_25_14_16_55.png altBad Bugs, Go Away/> figcaption>Bad Bugs, Go Away »/figcaption> /a> /figure> time>a year ago/time> article> p>Bug smushing day! 17 changed files with 80 additions and 48 deletions./p> /article> div classmarker>/div> div classline>/div> /div> div idt-40 classtimeline-post> figure> a classtitle href/posts/thanks-for-the-feedback> img src/assets/images/line.png data-src/assets/thumbnails/2013_06_24_12_34_05.png altThanks for the Feedback/> figcaption>Thanks for the Feedback »/figcaption> /a> /figure> time>a year ago/time> article> p>Based on some excellent feedback, the toys return to their original position when undoing a turn. It's amazing what a difference it makes./p> /article> div classmarker>/div> div classline>/div> /div> div idt-41 classtimeline-post> figure> a classtitle href/posts/ending-sequence> img src/assets/images/line.png data-src/assets/thumbnails/2013_06_21_12_10_25.png altEnding Sequence/> figcaption>Ending Sequence »/figcaption> /a> /figure> time>a year ago/time> article> p>I spent the morning coding the ending sequence for the game and looking for someone that makes custom toys. Wouldn't the ambulance level be cool to play with irl? I think so, but I'm biased./p> /article> div classmarker>/div> div classline>/div> /div> div idt-42 classtimeline-post> figure> a classtitle href/posts/new-level> img src/assets/images/line.png data-src/assets/thumbnails/2013_06_20_11_04_15.png altNew Level/> figcaption>New Level »/figcaption> /a> /figure> time>a year ago/time> article> p>Added a new level to the game today./p> /article> div classmarker>/div> div classline>/div> /div> div idt-43 classtimeline-post> figure> a classtitle href/posts/more-spoilers> img src/assets/images/line.png data-src/assets/thumbnails/2013_06_18_12_29_32.png altMore Spoilers!/> figcaption>More Spoilers! »/figcaption> /a> /figure> time>a year ago/time> article> p>More Spoilers! I've got up solution videos for chapter two. a hrefhttps://vimeo.com/album/2428411>https://vimeo.com/album/2428411/a>/p> /article> div classmarker>/div> div classline>/div> /div> div idt-44 classtimeline-post> figure> a classtitle href/posts/spoilers> img src/assets/images/line.png data-src/assets/thumbnails/2013_06_13_12_32_06.png altSpoilers!/> figcaption>Spoilers! »/figcaption> /a> /figure> time>a year ago/time> article> p>Spoilers! I posted solutions to chapter one on vimeo. a hrefhttps://vimeo.com/album/2422555>https://vimeo.com/album/2422555/a>/p> /article> div classmarker>/div> div classline>/div> /div> div idt-45 classtimeline-post> figure> a classtitle href/posts/added-thumb-print> img src/assets/images/line.png data-src/assets/thumbnails/2013_06_12_11_26_30.jpg altAdded Thumb Print/> figcaption>Added Thumb Print »/figcaption> /a> /figure> time>a year ago/time> article> p>Added a thumb print that shows up when I'm playing the game on my computer, so that the game play video makes a little more sense... Now I just have to update the game play video./p> /article> div classmarker>/div> div classline>/div> /div> /section> /main> footer> © 2014 Barking Mouse Studio. All Rights Reserved. | a href//www.facebook.com/BarkingMouseStudio>Facebook/a> | a href//twitter.com/BarkingMice>Twitter/a> | a href//support.barkingmousestudio.com/>Support/a> /footer> script src//ajax.googleapis.com/ajax/libs/jquery/1.10.2/jquery.min.js>/script> script src/assets/javascript/waypoints.min.js>/script> script src/assets/javascript/unveil.js>/script> script src/assets/javascript/main.js>/script> /body>/html>
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