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} /style>/head>body classhome blog wp-embed-responsive masthead-fixed list-view grid>div idpage classhfeed site> header idmasthead classsite-header rolebanner> div classheader-main> h1 classsite-title>a href/ relhome>Brooklyn Indie Games/a>/h1> div classsearch-toggle> a href#search-container classscreen-reader-text aria-expandedfalse aria-controlssearch-container>Search/a> /div> nav idprimary-navigation classsite-navigation primary-navigation rolenavigation> button classmenu-toggle>Primary Menu/button> a classscreen-reader-text skip-link href#content>Skip to content/a> div classmenu-navigation-container>ul idprimary-menu classnav-menu>li idmenu-item-16 classmenu-item menu-item-type-custom menu-item-object-custom current-menu-item current_page_item menu-item-home menu-item-16>a href/ aria-currentpage>Home/a>/li>li idmenu-item-143 classmenu-item menu-item-type-post_type menu-item-object-page menu-item-has-children menu-item-143>a hrefgames/>Tabletop Games/a>ul classsub-menu> li idmenu-item-156 classmenu-item menu-item-type-post_type menu-item-object-page menu-item-156>a hrefgames/backstory-cards/>Backstory Cards/a>/li> li idmenu-item-157 classmenu-item menu-item-type-post_type menu-item-object-page menu-item-157>a hrefgames/fiascomobile/>FiascoMobile/a>/li> li idmenu-item-158 classmenu-item menu-item-type-post_type menu-item-object-page menu-item-158>a hrefgames/ghost-pirates/>Ghost Pirates/a>/li> li idmenu-item-155 classmenu-item menu-item-type-post_type menu-item-object-page menu-item-155>a hrefgames/omegazone/>OmegaZone RPG/a>/li>li classmenu-item menu-item-type-post_type menu-item-object-page menu-item-155>a hrefhttps://www.palmaviolets.co.uk/>Casinos Not On Gamstop/a>/li>li classmenu-item menu-item-type-post_type menu-item-object-page menu-item-155>a hrefhttps://www.photograd.co.uk/>Non Gamstop Casinos/a>/li>li classmenu-item menu-item-type-post_type menu-item-object-page menu-item-155>a hrefhttps://plandigitaluk.com/>Non Gamstop Casinos/a>/li>li classmenu-item menu-item-type-post_type menu-item-object-page menu-item-155>a hrefhttps://www.thebrexitparty.org/>List Of Non Gamstop Casinos UK/a>/li>li classmenu-item menu-item-type-post_type menu-item-object-page menu-item-155>a hrefhttps://gdalabel.org.uk/>Casinos Not On Gamstop/a>/li>/ul>/li>li idmenu-item-51 classmenu-item menu-item-type-custom menu-item-object-custom menu-item-51>a hrefhttps://squareup.com/market/brooklyn-indie-games>Online Store/a>/li>li idmenu-item-384 classmenu-item menu-item-type-post_type menu-item-object-page menu-item-384>a hrefhttps://brooklynindiegames.com/retail-outlets/>Retail Outlets/a>/li>li idmenu-item-89 classmenu-item menu-item-type-post_type menu-item-object-page menu-item-home menu-item-89>a hrefhttps://brooklynindiegames.com/about/>About/a>/li>li idmenu-item-90 classmenu-item menu-item-type-post_type menu-item-object-page menu-item-90>a hrefcontact/>Contact/a>/li>/ul>/div> /nav> /div> div idsearch-container classsearch-box-wrapper hide> div classsearch-box> form rolesearch methodget classsearch-form action/> label> span classscreen-reader-text>Search for:/span> input typesearch classsearch-field placeholderSearch … value names> /label> input typesubmit classsearch-submit valueSearch> /form> /div> /div> /header>!-- #masthead --> div idmain classsite-main>div idmain-content classmain-content> div idprimary classcontent-area> div idcontent classsite-content rolemain>article idpost-441 classpost-441 post type-post status-publish format-standard hentry category-uncategorized> header classentry-header> div classentry-meta> span classcat-links>a hrefcategory/uncategorized/ relcategory tag>Uncategorized/a>/span> /div> h1 classentry-title>a hreffiascomobile-writeup/ relbookmark>Fiascomobile writeup/a>/h1> div classentry-meta> span classentry-date>a hreffiascomobile-writeup/ relbookmark>time classentry-date datetime2020-07-08T11:15:29-04:00>July 8, 2020/time>/a>/span> span classbyline>span classauthor vcard>a classurl fn n href/ relauthor>Tim Rodriguez/a>/span>/span> /div>!-- .entry-meta --> /header>!-- .entry-header --> div classentry-content>p>We’ve gotten another lovely writeup about FiascoMobile, specifically referring to the Android version./p>figure classwp-block-embed-wordpress wp-block-embed is-type-wp-embed is-provider-gameskeys-net>div classwp-block-embed__wrapper>blockquote classwp-embedded-content data-secretnXEtklWkJ7>a hrefhttps://gameskeys.net/hidden-gems-best-role-playing-games-to-play/>Hidden Gems: Best Role Playing Games To Play/a>/blockquote>iframe classwp-embedded-content sandboxallow-scripts securityrestricted styleposition: absolute; clip: rect(1px, 1px, 1px, 1px); title“Hidden Gems: Best Role Playing Games To Play” — GamesKeys.net src/#?secretnXEtklWkJ7 data-secretnXEtklWkJ7 width474 height267 frameborder0 marginwidth0 marginheight0 scrollingno>/iframe>/div>/figure>p>It’s also available on iOS! Find out more at a hrefhttp://fiascomobile.com/>http://fiascomobile.com/a>/p> /div>!-- .entry-content --> /article>!-- #post-441 -->article idpost-424 classpost-424 post type-post status-publish format-standard hentry category-news> header classentry-header> div classentry-meta> span classcat-links>a hrefcategory/news/ relcategory tag>News/a>/span> /div> h1 classentry-title>a hrefdreamation/ relbookmark>Dreamation!/a>/h1> div classentry-meta> span classentry-date>a hrefdreamation/ relbookmark>time classentry-date datetime2017-02-17T15:56:36-05:00>February 17, 2017/time>/a>/span> span classbyline>span classauthor vcard>a classurl fn n href/ relauthor>Tim Rodriguez/a>/span>/span> /div>!-- .entry-meta --> /header>!-- .entry-header --> div classentry-content> p>I’m headed out to Dreamation this weekend, and running a ton of stuff. Some old, some new, and all exciting! If you’re around, come say hi!/p>p>a hrefwp-content/uploads/2017/02/Screen-Shot-2017-02-17-at-3.54.28-PM.png>img classalignright size-full wp-image-425 srcwp-content/uploads/2017/02/Screen-Shot-2017-02-17-at-3.54.28-PM.png alt width427 height621 srcsetwp-content/uploads/2017/02/Screen-Shot-2017-02-17-at-3.54.28-PM.png 427w, wp-content/uploads/2017/02/Screen-Shot-2017-02-17-at-3.54.28-PM-206x300.png 206w sizes(max-width: 427px) 100vw, 427px>/a>/p> /div>!-- .entry-content --> /article>!-- #post-424 -->article idpost-419 classpost-419 post type-post status-publish format-standard hentry category-apps category-design-diary> header classentry-header> div classentry-meta> span classcat-links>a hrefcategory/apps/ relcategory tag>Apps/a>, a hrefcategory/design-diary/ relcategory tag>Design Diary/a>/span> /div> h1 classentry-title>a hrefusing-imagemagick-to-create-a-pod-ready-sheet/ relbookmark>Using ImageMagick to create a POD ready sheet/a>/h1> div classentry-meta> span classentry-date>a hrefusing-imagemagick-to-create-a-pod-ready-sheet/ relbookmark>time classentry-date datetime2017-01-11T16:28:18-05:00>January 11, 2017/time>/a>/span> span classbyline>span classauthor vcard>a classurl fn n href/ relauthor>Tim Rodriguez/a>/span>/span> /div>!-- .entry-meta --> /header>!-- .entry-header --> div classentry-content> p>My local playtesting group was discussing print-on-demand providers for prototypes and we’d gotten into some of the nitty-gritty of laying out card images./p>p>Print Play Games has some of the best services we’ve encountered, but have also found that the document setup can be a little bit painful compared to The Game Crafter’s online tools. One person mentioned the venerable strong>a hrefhttps://www.imagemagick.org/>ImageMagick/a> /strong>as an option for quickly creating thumbnail sheets from individual card images, while also bemoaning the complicated-ness of figuring out precisely what the command-line needed to look like and hoping out loud that someone would write it up and share./p>p>Since this is quite in my wheelhouse, I took it upon myself to create these command lines and after about an hour or two, have successfully written a command-line that processes a set of appropriately set-up individual card images into a PPG-ready file in an instant. In the digital age, a hrefhttps://www.benzinga.com/general/23/12/36329416/korea-casino-sites>카지노사이트/a> are revolutionizing poker by introducing poker card images developed using sophisticated computer software. These visually striking, digitally rendered cards enhance the online poker experience, combining traditional gameplay with modern technology. They offer players a more engaging and visually dynamic environment, reflecting the evolution of online gaming./p>p>strong>How to prepare your raw cards/strong>/p>p>Your cards should have the dimensions 1125x825px, which is a poker card on its side, accounting for 1/8″ bleed. For this command line, they’ll need to be named em>cards-1.png/em> through em>cards-18.png/em>./p>p>strong>How to set up your computer/strong>/p>p>There’s a link above to the ImageMagick tool, which has many installers available. Install it./p>p>You’ll also need a transparent image with the dimensions 3600x5400px (or 12″x18″ aka “Tabloid Extra”), named strong>ppg_blank.png/strong>./p>p>strong>The Command-line/strong>/p>p>If you’ve followed instructions precisely, you should be able to navigate to the directory that contains all your individual card files and run these two commands./p>blockquote>pre>montage \ cards-{1..18}.png -tile 3x6\ -geometry 1x1<+0+0 card_montage.pngcomposite card_montage.png\ -geometry +112+225 ppg_blank.png finish.png/pre>/blockquote>p>This command line can be pretty dense, so let’s unpack it a little bit. First, we’re running an ImageMagick tool named “montage” which takes a series of images and makes a thumbnail sheet. Then we’re adding our series of card images using a Unix short-cut for sequential filenames: {1..18}. The -tile and -geometry are called “flags” which let us tell the montage application how to process these files, e.g. we’re creating a 3-wide 6-tall tile grid, and NOT resizing anything, and NOT putting any space in between these images. Finally, we’re outputting a new file called “card_montage.png.”/p>p>The second one is a little easier. We’re using a tool called “composite” and using the -geometry flag to overlay our card_montage.jpg file and then offset it over the larger ppg_blank.png file. (recall: 1125 * 3 3375, which is less than the 3600. An 112px horizontal inset will center it within 0.5 pixels, and the same vertically). Finally, we’re writing that out to a file named “finish.png.”/p>p>This last output precisely matches PrintPlayGames poker card template, making it easy to upload a correctly set-up file!/p> /div>!-- .entry-content --> /article>!-- #post-419 -->article idpost-415 classpost-415 post type-post status-publish format-standard has-post-thumbnail hentry category-blog category-design-diary category-news> a classpost-thumbnail hrefmetatopia-2016/ aria-hiddentrue> img width672 height372 srcwp-content/uploads/2016/10/B5893399-20B4-4EB1-93C8-2F69311E2C9F-672x372.jpg classattachment-post-thumbnail size-post-thumbnail wp-post-image altMetatopia 2016 is just around the corner… srcsetwp-content/uploads/2016/10/B5893399-20B4-4EB1-93C8-2F69311E2C9F-672x372.jpg 672w, wp-content/uploads/2016/10/B5893399-20B4-4EB1-93C8-2F69311E2C9F-1038x576.jpg 1038w sizes(max-width: 672px) 100vw, 672px> /a> header classentry-header> div classentry-meta> span classcat-links>a hrefcategory/blog/ relcategory tag>Blog/a>, a hrefcategory/design-diary/ relcategory tag>Design Diary/a>, a hrefcategory/news/ relcategory tag>News/a>/span> /div> h1 classentry-title>a hrefmetatopia-2016/ relbookmark>Metatopia 2016 is just around the corner…/a>/h1> div classentry-meta> span classentry-date>a hrefmetatopia-2016/ relbookmark>time classentry-date datetime2016-10-28T11:08:46-04:00>October 28, 2016/time>/a>/span> span classbyline>span classauthor vcard>a classurl fn n href/ relauthor>Tim Rodriguez/a>/span>/span> /div>!-- .entry-meta --> /header>!-- .entry-header --> div classentry-content> p>This now-five-year-old convention is the one I look forward to the most in a given year. All of Double Exposure’s conventions are great, but only one is specifically about to delivering excellent content tailored around designing games, for people designing games. And it’s open-armed, welcoming, and unbelievably full of interesting information from an incredible number of amazing people./p>p>The games I’ve taken there have consistently gotten immensely valuable feedback. I’ve met phenomenal people and solidified casual acquaintances into fast friends. I’ve also been able to make a difference in people’s understanding of running their individual game businesses. And it’s the last part that I think is one of the most important to me. I thrive on helping people learn and succeed. And Metatopia is the single best place to do that in tabletop games./p>p>I cannot recommend this convention enough. I really can’t./p>p>I am going to be running four playtest slots of a game under the codename “Project CS,” which is a pickup-and-deliver deckbuilder. There are a few bits and pieces that need ironing, so if you’re going, I hope you’ll help me find and file off the remaining burrs. The game is also on the schedule for a for a formal announcement next week, so keep an eye on my twitter account (a hrefhttps://twitter.com/dicefoodlodging>@dicefoodlodging/a>) for more info!/p>p>Here’s the timetable of events that I’m an official part of, and I have lots of things I want to attend as well. Come and find me!/p>p>strong>Friday/strong>br>9-11am - Project CSbr>1-2pm - D017: Defining Success - Establishing Personal Metricsbr>2-4pm - Project CS/p>p>strong>Saturday/strong>br>1-2pm - D059: Theme: What is it Good For?br>2-3pm - D065: Where I Stole My Best Ideabr>8-10pm - Project CS/p>p>strong>Sunday/strong>br>3-5pm - Project CS/p>p>Bonus: Brie Sheldon has written up some great tips on being a good playtester, just in time for Metatopia!br>a hrefhttp://www.briecs.com/2016/10/convention-playtester-tips.html>http://www.briecs.com/2016/10/convention-playtester-tips.html/a>/p> /div>!-- .entry-content --> /article>!-- #post-415 -->article idpost-412 classpost-412 post type-post status-publish format-standard hentry category-uncategorized tag-behavior tag-business tag-internet tag-professionalism tag-twitter> header classentry-header> div classentry-meta> span classcat-links>a hrefcategory/uncategorized/ relcategory tag>Uncategorized/a>/span> /div> h1 classentry-title>a hrefmy-apologies/ relbookmark>My Apologies/a>/h1> div classentry-meta> span classentry-date>a hrefmy-apologies/ relbookmark>time classentry-date datetime2016-09-21T17:32:52-04:00>September 21, 2016/time>/a>/span> span classbyline>span classauthor vcard>a classurl fn n href/ relauthor>Tim Rodriguez/a>/span>/span> /div>!-- .entry-meta --> /header>!-- .entry-header --> div classentry-content> p>Sometimes it’s hard to be an adult on the internet. For me, that came up today when I accidentally started a fight, then pushed harder on it until we were at the point of muting each other, and walking away stewing./p>p>The fact that it was probably pushed along by a variety of factors including hangry-ness, stress spillover, and having my buttons pushed doesn’t matter. What does matter, is that a mutual friend called me out on bad behavior. And I responded by apologizing to the person with whom I was having a fight. A real apology. Owning up to the fact that I had been behaving badly./p>p>Now, this doesn’t change that I said a bunch of mean things, or that my opinion is any different. And it certainly doesn’t mean I won’t behave badly in the future. But it does mean that I am willing to acknowledge wrongdoing and try to repair a relationship and reputation./p>p>The attempt to amicably resolve things after the fact here is the most important part, and here’s why: On the internet, your behavior is part of your brand, and reflects on you as a person, as a professional, and as a potential partner. If I am known as someone who picks stupid fights on the internet, that is likely to color opinions of me. But a proper apology changes that outcome. It shows that even if I pick a fight about something, I can accept outside criticism of that behavior and acknowledge when I’m wrongheaded. It improves reputation. And it’s hard./p>p>Words are hard, though. And poor apologies always ring false and leave you in a worse position than no apology at all because you come off as untrustworthy. You’re not a little kid anymore, being forced to mutter “sorry” to the person you hit. You’re an adult. And hopefully, you want to be a good one./p>p>Apologies extend to other professional spaces too. Late projects, costly mistakes, the list of things you might have to apologize for is plenty long. In this case, apologies are not just about your behavior. They have to create action and avoid excuses, the latter of which is immensely difficult. My personal bias is to refrain from making excuses, and instead only make plans of action. Save the reasons for a retrospective, and analyze what went wrong, there. As part of an apology, it’s an excuse./p>p>In closing, I had thought to offer some ridiculous comparison to a utopia where no one is ever hurt, but I don’t think that is useful. Instead, consider this existence to be the prototype of that perfect world and help improve it by learning how to apologize better. And when (not if) you hurt someone and you feel badly about it, practice that skill. It will make that relationship stronger, and it will improve the world. 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Our modern understanding of a prototype, even a digital one, is consistent with its etymology: a first impression./p>p>In digital games, the earliest prototypes are “paper prototypes;” constructed in this easy-to-iterate medium. These come before the rough digital incarnations known as “wireframes.” Eventually, “High-fidelity” prototypes are the penultimate step in the process in the creative construction. The stages, if not the language, are consistent with regards to the paper games we make./p>p>I often refer to the paper prototype stage as an “alpha.” At this point, I’ve created a proof-of-concept, useful for testing assumptions, gameplay techniques, and a rough gauge of the complexity of my idea. Much like their digital counterparts, these are frequently hand-drawn and contain the least amount of information. There’s no point in making them any nicer since they are expected to change, usually by crossing out old information and scrawling in new./p>p>Wireframes translate handily to the “beta” phase of game development. There might be placeholder art, computer-generated templates, and some early ergonomic affordances. We’re starting to fine-tune the mechanics of gameplay here, perhaps also trying to conceptualize the visual design, but that remains secondary as we are still trying to work out any functional flaws within the game system. It’s important not to skip this stage and move into high-fidelity prototypes too quickly as it often gives the impression that the game is more finished than is true./p>p>High-fidelity prototypes represent mockups of the final product, before entering production. The visual treatments are considered most strongly here as well as the ergonomics. These are the showpieces that represent your product-to-be. They should be functional, appealing and coherent./p>p>Each of these three phases often takes several iterations to complete, occasionally jumping backward from one to another as you discover things to address. They are all still prototypes—_first impressions_—and constantly, iteratively improving them, and validating your assumptions is the path to a final product./p>p>And when is it a final product as opposed to a prototype? That’s the million-dollar question. There is no formula to tell you unequivocally when the development process is complete. But there are guidelines, deadlines, and other such process-based valuations that will help you make an informed decision./p>p>In commercial design, deadlines are usually a defining factor. In a project scheduled for three months, you must have a final prototype at the end of that period. Other guidelines might have to do with performance, such as playtesting reports and an apparent lack of flaws. (The Minimum Viable Product model is one such metric that explicitly sets a release well before the design is in a final state.)/p>p>And now, having reached my intended word count, this article is concluded./p> /div>!-- .entry-content --> footer classentry-meta>span classtag-links>a hreftag/education/ reltag>education/a>a hreftag/jargon/ reltag>jargon/a>a hreftag/process/ reltag>process/a>a hreftag/prototype/ reltag>prototype/a>/span>/footer>/article>!-- #post-400 -->article idpost-355 classpost-355 post type-post status-publish format-standard hentry category-con-report category-news> header classentry-header> div classentry-meta> span classcat-links>a hrefcategory/con-report/ relcategory tag>Con Report/a>, a hrefcategory/news/ relcategory tag>News/a>/span> /div> h1 classentry-title>a hrefmetatopia/ relbookmark>Metatopia/a>/h1> div classentry-meta> span classentry-date>a hrefmetatopia/ relbookmark>time classentry-date datetime2015-11-05T11:46:47-05:00>November 5, 2015/time>/a>/span> span classbyline>span classauthor vcard>a classurl fn n href/ relauthor>Tim Rodriguez/a>/span>/span> /div>!-- .entry-meta --> /header>!-- .entry-header --> div classentry-content> p>Metatopia starts in earnest tomorrow, I’ll be heading out tonight to socialize and get ready for the full weekend experience. This schedule is subject to update as I get more information. Items in bold are where I’m a featured participant, whether that’s running a playtest or being a panelist./p>p>Stepping back, Metatopia is one of the premier playtest/development conventions for games of all sorts. And since it’s the closest one to me, it’s my de facto favorite. If you’re in the area, and have even a passing interest in tabletop game development, it’s very much worthwhile. And for only $20 entry for playtesters, it’s a huge value!/p>p>a hrefhttp://www.dexposure.com/m2015sched.html>The master schedule is here/a>/p>h3>Friday/h3>p>em>Time / Code / Type / Name/em>br>1000-1100 / D006 / Panel / Helping Stores Sell Your Gamebr>1200-1300 / D011 / Panel / Formalizing Your Game Businessbr>strong>1400-1600 / B161 / Playtest / Bulldogs! Deck Building Game/strong>br>strong>1600-1800 / B203 / Playtest / Bulldogs! Deck Building Game/strong>br>strong>2100-2200 / D034 / Panel / Nerd Fountain podcast/strong>br>strong>2200-2300 / D038 / Panel / Cyber Infiltration Hotsheet: Prepping to GM a Cyberheist/strong>/p>h3>Saturday/h3>p>strong>0900-1100 / B319 / Playtest / Heartcatcher/strong>br>1200-1300 / D056 / Panel / Gaming as Old People: Support Groupbr>strong>1300-1400 / D059 / Panel / Two-Player Board Games - Peaks and Pitfalls/strong>br>1500-1600 / D065 / Panel / Ten (more) Ways to Make Your Rulebook Awesomebr>2200-2300 / D082 / Panel / Adding Envoy to Your Marketing Arsenal/p>h3>Sunday/h3>p>1000-1200 / D087 / Panel / Creating Space to Bring the Sexybr>strong>1200-1400 / B608 / Playtest / Heartcatcher/strong>/p> /div>!-- .entry-content --> /article>!-- #post-355 -->article idpost-341 classpost-341 post type-post status-publish format-standard has-post-thumbnail hentry category-blog> a classpost-thumbnail hrefgaming-and-gastronomy/ aria-hiddentrue> img width672 height372 srcwp-content/uploads/2015/10/IMG_3300-672x372.jpg classattachment-post-thumbnail size-post-thumbnail wp-post-image altGaming and Gastronomy srcsetwp-content/uploads/2015/10/IMG_3300-672x372.jpg 672w, wp-content/uploads/2015/10/IMG_3300-1038x576.jpg 1038w sizes(max-width: 672px) 100vw, 672px> /a> header classentry-header> div classentry-meta> span classcat-links>a hrefcategory/blog/ relcategory tag>Blog/a>/span> /div> h1 classentry-title>a hrefgaming-and-gastronomy/ relbookmark>Gaming and Gastronomy/a>/h1> div classentry-meta> span classentry-date>a hrefgaming-and-gastronomy/ relbookmark>time classentry-date datetime2015-10-21T12:59:07-04:00>October 21, 2015/time>/a>/span> span classbyline>span classauthor vcard>a classurl fn n href/ relauthor>Tim Rodriguez/a>/span>/span> /div>!-- .entry-meta --> /header>!-- .entry-header --> div classentry-content> p>Last week, we were asked to demo OmegaZone out at an event co-sponsored by our friends at a hrefhttp://twentysidedstore.com/ target_blank>Twenty Sided Store/a>. We got to show off the Instant Setting to lots of folks who were pleased to get a quick stab at something new before running around to all the other great things to see. Dwarven Forge was there, showing off their 3D dungeon tiles, there was a costume/photo booth, more games to play and of course, a hrefhttp://robertaspizza.com/ target_blank>Roberta’s Pizza/a>/p>p>figure idattachment_343 aria-describedbycaption-attachment-343 stylewidth: 474px classwp-caption alignright>img classsize-large wp-image-343 srcwp-content/uploads/2015/10/IMG_3301-1024x768.jpg altDressing up and Dungeoncrawling width474 height356 srcsetwp-content/uploads/2015/10/IMG_3301-1024x768.jpg 1024w, wp-content/uploads/2015/10/IMG_3301-300x225.jpg 300w sizes(max-width: 474px) 100vw, 474px>figcaption idcaption-attachment-343 classwp-caption-text>Dressing up and Dungeoncrawling/figcaption>/figure>/p>p>Twenty Sided Store is also fully restocked on Brooklyn Indie Games’ products. If you’re in need of an OmegaZone deck, Backstory Cards, or the latest Ghost Pirates expansion, you’ll find it there./p>p>figure idattachment_344 aria-describedbycaption-attachment-344 stylewidth: 474px classwp-caption alignright>img classsize-large wp-image-344 srcwp-content/uploads/2015/10/IMG_3303-1024x768.jpg altFreshly stocked width474 height356 srcsetwp-content/uploads/2015/10/IMG_3303-1024x768.jpg 1024w, wp-content/uploads/2015/10/IMG_3303-300x225.jpg 300w sizes(max-width: 474px) 100vw, 474px>figcaption idcaption-attachment-344 classwp-caption-text>Freshly stocked/figcaption>/figure>/p> /div>!-- .entry-content --> /article>!-- #post-341 -->article idpost-319 classpost-319 post type-post status-publish format-standard has-post-thumbnail hentry category-design-diary category-games tag-feature> a classpost-thumbnail hrefthreat-or-menace-video-shoot/ aria-hiddentrue> /a> header classentry-header> div classentry-meta> span classcat-links>a hrefcategory/design-diary/ relcategory tag>Design Diary/a>, a hrefcategory/games/ relcategory tag>Games/a>/span> /div> h1 classentry-title>a hrefthreat-or-menace-video-shoot/ relbookmark>Threat or Menace video shoot!/a>/h1> div classentry-meta> span classentry-date>a hrefthreat-or-menace-video-shoot/ relbookmark>time classentry-date datetime2015-10-05T14:04:01-04:00>October 5, 2015/time>/a>/span> span classbyline>span classauthor vcard>a classurl fn n href/ relauthor>Tim Rodriguez/a>/span>/span> /div>!-- .entry-meta --> /header>!-- .entry-header --> div classentry-content> p>A few months ago, my buddy Brian offered to help me make a video for Kickstarter purposes. As Threat or Menace is coming to fruition, we started planning it and shot it today with a bunch of great cast/crew. This is definitely the biggest-deal video I have been a part of making for my own purposes. In this one, I am writer/ producer/ talent/ crew. Just a couple of hats there. It’s lots of fun, and also exhausting./p>p>a hrefwp-content/uploads/2015/10/IMG_3272.jpg>img srcwp-content/uploads/2015/10/IMG_3272.jpg alt>/a>/p>p>The next steps for the video are the post-production pieces; color grading, editing, graphics, music, and voice over. Brian is wrangling a lot of that, meanwhile I’ll be continuing to plan the budget, writing the campaign page, contacting people to review the game, fine-tuning the rules document, and continuing to show it in order to build up interest and awareness./p>p>a hrefwp-content/uploads/2015/10/IMG_3279.jpg>img srcwp-content/uploads/2015/10/IMG_3279.jpg alt>/a>/p>p>I’m really excited that this is in the pipeline for release. It’s been a long time coming, and is proving to be worth the wait./p> /div>!-- .entry-content --> footer classentry-meta>span classtag-links>a href/ reltag>Feature/a>/span>/footer>/article>!-- #post-319 -->article idpost-302 classpost-302 post type-post status-publish format-standard has-post-thumbnail hentry category-blog category-con-report> a classpost-thumbnail hrefdexcon-2015/ aria-hiddentrue> img width672 height372 srcwp-content/uploads/2015/07/IMG_2992-0-672x372.jpg classattachment-post-thumbnail size-post-thumbnail wp-post-image altDexcon 2015 srcsetwp-content/uploads/2015/07/IMG_2992-0-672x372.jpg 672w, wp-content/uploads/2015/07/IMG_2992-0-1038x576.jpg 1038w sizes(max-width: 672px) 100vw, 672px> /a> header classentry-header> div classentry-meta> span classcat-links>a hrefcategory/blog/ relcategory tag>Blog/a>, a hrefcategory/con-report/ relcategory tag>Con Report/a>/span> /div> h1 classentry-title>a hrefdexcon-2015/ relbookmark>Dexcon 2015/a>/h1> div classentry-meta> span classentry-date>a hrefdexcon-2015/ relbookmark>time classentry-date datetime2015-07-05T16:25:54-04:00>July 5, 2015/time>/a>/span> span classbyline>span classauthor vcard>a classurl fn n href/ relauthor>Tim Rodriguez/a>/span>/span> /div>!-- .entry-meta --> /header>!-- .entry-header --> div classentry-content> p>Double Exposure’s flagship convention was held this last weekend, and the wonderful folks running the convention did a wonderful job as usual. I’ve been playing a lot of catch up with getting myself organized for conventions recently, thankfully that hasn’t been too much of a problem so far./p>p>I helped run a long con game of World Wide Wrestling RPG which went off incredibly. This is one of my favorite games of recent history and to be part of an incredible three-session, multi-promotion, game was a phenomenal experience! All the players brought immense creativity and energy to the three sessions, and in the end we crowned a unified wrestling champion across all three promotions in a 8-player Regal Wrangle. /p>p>a hrefwp-content/uploads/2015/07/IMG_2996.jpg>img srcwp-content/uploads/2015/07/IMG_2996.jpg alt>/a> br>I also ran two demo sessions of Ghost Pirates, teaching the game to six new players. One player had a great, thoughtful reaction and suggested a few new treasure cards — I’ve been collecting ideas for a treasure expansion for a while now, and this completes a set of six. This may get bumped to near top of the production queue for the year, since it’s a really simple thing to make happen./p>p> a hrefwp-content/uploads/2015/07/IMG_2992.jpg>img srcwp-content/uploads/2015/07/IMG_2992.jpg alt>/a>/p>p>All in all, a great experience and this only represents a tiny fraction of what was available to play and do. If you’re ever in the area over the summer, I definitely recommend it. /p>p>a hrefhttp://www.dexposure.com/home.html>Dexcon, by Double Exposure/a>/p>p> /p> /div>!-- .entry-content --> /article>!-- #post-302 --> nav classnavigation paging-navigation rolenavigation> h1 classscreen-reader-text>Posts navigation/h1> div classpagination loop-pagination> span aria-currentpage classpage-numbers current>1/span>a classpage-numbers hrefpage/2/>2/a>a classnext page-numbers hrefpage/2/>Next →/a> /div>!-- .pagination --> /nav>!-- .navigation --> /div>!-- #content --> /div>!-- #primary --> div idcontent-sidebar classcontent-sidebar widget-area rolecomplementary> aside idtext-11 classwidget widget_text>h1 classwidget-title>Schedule/h1> div classtextwidget>p>strong>a hrefhttp://www.dexposure.com/d2015.html>Dreamation/a>/strong>br>Feb. 18-21, Morristown, NJ/p>p>strong>a hrefhttp://originsgamefair.com/>Origins/a>/strong>br>Jun. 15-19, Columbus, OH/p>p>strong>a hrefhttp://gencon.com/>Gen Con/a>/strong>br>Aug. 4-7, Indianapolis, IN/p>p>!--strong>PAX East/strong>br />Mar. 3-6, Boston, MAstrong>a hrefhttp://www.dexposure.com/ms2015.html>Maelstrom/a>/strong>br />Apr. 10-12, Morristown, NJstrong>a hrefhttp://campnerdly.org>Camp Nerdly/a>/strong>br />May 15-17, Triangle, VAstrong>a hrefhttps://www.eventbrite.com/e/november-demo-play-night-tickets-18478160676>Playcrafting Demo Night/a>/strong>br />Nov. 30, New York, NYstrong>a hrefhttps://www.phillygamescon.org>Philly Games Con/a>/strong>br />Mar. 17-19, Trevose, PAstrong>a hrefhttp://www.flamecon.org/>FlameCon/a>/strong>br />Jun. 13, Brooklyn, NYstrong>a hrefhttp://www.dexposure.com/dexcon18.html>Dexcon/a>/strong>br />Jul. 1-5, Morristown, NJstrong>a hrefhttp://connecticon.org/>ConnectiCon/a>/strong>br />Jul. 10-12, Hartford, CTstrong>a hrefhttps://interventioncon.com>Intervention/a>/strong>br />Aug. 14-16, Rockville, MDstrong>a hrefhttp://twentysidedstore.com/2015/10/13/gaming-gastronomy/>Gaming & Gastronomy/a>/strong>br />Oct. 15, Brooklyn NYstrong>a hrefhttp://www.dexposure.com/m2015.html>Metatopia/a>/strong>br />Nov. 5-8, Morristown, NJ-->/p>/div> /aside>aside idtext-13 classwidget widget_text>h1 classwidget-title>Featured Product/h1> div classtextwidget>a hrefhttps://squareup.com/market/brooklyn-indie-games/backstory-cards-expansion-deck classsq-embed-item>Backstory Cards: Expansion #1/a>script srcmarket/embed2.js charsetutf-8>/script>/div> /aside>/div>!-- #content-sidebar -->/div>!-- #main-content -->div idsecondary> h2 classsite-description>Were a small game publisher and professional services provider in the wilds of Brooklyn that brings independent designers and artists together to create great games./h2> div idprimary-sidebar classprimary-sidebar widget-area rolecomplementary> aside idcustom_html-2 classwidget_text widget widget_custom_html>h1 classwidget-title>Shop/h1>div classtextwidget custom-html-widget>a hrefhttps://www.drivethrurpg.com/browse/pub/3019/Galileo-Games?affiliate_id8537 titleDriveThruRPG target_blank relnoopener noreferrer>img srcwp-content/uploads/2015/02/dtrpg_logo.png>/a> a hrefhttp://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid250 target_blank relnoopener noreferrer>img srcwp-content/uploads/2015/02/ipr-star-white.gif.png>/a>/div>/aside>aside idsimple-social-icons-4 classwidget simple-social-icons>h1 classwidget-title>Social/h1>ul classalignleft>li classssi-email>a href/cdn-cgi/l/email-protection#d4a7a1a4a4bba6a094b6a6bbbbbfb8adbabdbab0bdb1b3b5b9b1a7fab7bbb9>svg roleimg classsocial-email aria-labelledbysocial-email-4>title idsocial-email-4>Email/title>use xlink:hrefhttp://brooklynindiegames.com/wp-content/plugins/simple-social-icons/symbol-defs.svg#social-email>/use>/svg>/a>/li>li classssi-pinterest>a hrefhttps://pinterest.com/dicefoodlodging/ target_blank relnoopener noreferrer>svg roleimg classsocial-pinterest aria-labelledbysocial-pinterest-4>title idsocial-pinterest-4>Pinterest/title>use xlink:hrefhttp://brooklynindiegames.com/wp-content/plugins/simple-social-icons/symbol-defs.svg#social-pinterest>/use>/svg>/a>/li>li classssi-twitter>a hrefhttps://twitter.com/dicefoodlodging target_blank relnoopener noreferrer>svg roleimg classsocial-twitter aria-labelledbysocial-twitter-4>title idsocial-twitter-4>Twitter/title>use xlink:hrefhttp://brooklynindiegames.com/wp-content/plugins/simple-social-icons/symbol-defs.svg#social-twitter>/use>/svg>/a>/li>/ul>/aside> /div>!-- #primary-sidebar --> /div>!-- #secondary --> /div>!-- #main --> footer idcolophon classsite-footer rolecontentinfo> div classsite-info> a hrefhttps://wordpress.org/ classimprint> Proudly powered by WordPress /a> /div>!-- .site-info --> /footer>!-- #colophon --> /div>!-- #page --> style typetext/css mediascreen> #simple-social-icons-4 ul li a, #simple-social-icons-4 ul li a:hover, #simple-social-icons-4 ul li a:focus { background-color: #999999 !important; 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