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Domain > svopart.ru
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More information on this domain is in
AlienVault OTX
Is this malicious?
Yes
No
DNS Resolutions
Date
IP Address
2025-01-12
77.222.40.173
(
ClassC
)
2025-04-25
77.222.61.204
(
ClassC
)
Port 80
HTTP/1.1 200 OkServer: nginx/1.27.0Date: Thu, 26 Dec 2024 06:41:34 GMTContent-Type: text/html; charsetutf-8Content-Length: 9522Connection: keep-aliveKeep-Alive: timeout10Vary: Accept-EncodingExpires: html xmlns:umihttp://www.umi-cms.ru/TR/umi xmlns:xlinkhttp://www.w3.org/TR/xlink>head>meta contenttext/html; charsetutf-8 http-equivContent-Type>title>SVOPART group/title>link href/templates/InteractiveLandscape/css/style.css typetext/css relstylesheet>link href/templates/InteractiveLandscape/favicon.ico relshortcut icon>/head>body>main>div classframe>div classframe__title-wrap>h1 classframe__title>Design and production company/h1>/div>div classframe__demos>a hreftel:+74956629885 classframe__demo>+7 (495) 662-98-85/a>a hrefmailto:info@svopart.ru classframe__demo>info@svopart.ru/a>/div>/div>div classcontent>canvas classlandscape>/canvas>script idcustom-vertex typex-shader/x-vertex> vec3 mod289(vec3 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; } vec4 mod289(vec4 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; } vec4 permute(vec4 x) { return mod289(((x*34.0)+1.0)*x); } vec4 taylorInvSqrt(vec4 r) { return 1.79284291400159 - 0.85373472095314 * r; } vec3 fade(vec3 t) { return t*t*t*(t*(t*6.0-15.0)+10.0); } // Classic Perlin noise float cnoise(vec3 P) { vec3 Pi0 floor(P); // Integer part for indexing vec3 Pi1 Pi0 + vec3(1.0); // Integer part + 1 Pi0 mod289(Pi0); Pi1 mod289(Pi1); vec3 Pf0 fract(P); // Fractional part for interpolation vec3 Pf1 Pf0 - vec3(1.0); // Fractional part - 1.0 vec4 ix vec4(Pi0.x, Pi1.x, Pi0.x, Pi1.x); vec4 iy vec4(Pi0.yy, Pi1.yy); vec4 iz0 Pi0.zzzz; vec4 iz1 Pi1.zzzz; vec4 ixy permute(permute(ix) + iy); vec4 ixy0 permute(ixy + iz0); vec4 ixy1 permute(ixy + iz1); vec4 gx0 ixy0 * (1.0 / 7.0); vec4 gy0 fract(floor(gx0) * (1.0 / 7.0)) - 0.5; gx0 fract(gx0); vec4 gz0 vec4(0.5) - abs(gx0) - abs(gy0); vec4 sz0 step(gz0, vec4(0.0)); gx0 - sz0 * (step(0.0, gx0) - 0.5);
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